// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { /// /// A hit used specifically for drum rolls, where spawning flying hits is required. /// public class DrawableFlyingHit : DrawableHit { protected override void LoadComplete() { base.LoadComplete(); ApplyResult(r => r.Type = r.Judgement.MaxResult); } public DrawableFlyingHit(double time, bool isStrong = false) : base(new IgnoreHit { StartTime = time, IsStrong = isStrong }) { HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); } } }