// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK.Input; using osu.Framework.Allocation; using osu.Game.Graphics; using osu.Game.Modes; using osu.Game.Overlays.Mods; namespace osu.Game { public class DifficultyIncreaseSection : ModSection { public ModButton HardRockButton => Buttons[0]; public ModButton SuddenDeathButton => Buttons[1]; public ModButton DoubleTimeNightcoreButton => Buttons[2]; public ModButton HiddenButton => Buttons[3]; public ModButton FlashlightButton => Buttons[4]; [BackgroundDependencyLoader] private void load(OsuColour colours) { Colour = colours.Yellow; SelectedColour = colours.YellowLight; } public DifficultyIncreaseSection() { Header = @"Gameplay Difficulty Increase"; //Buttons = new ModButton[] //{ // new ModButton // { // ToggleKey = Key.A, // Mods = new Mod[] // { // new ModHardRock(), // }, // }, // new ModButton // { // ToggleKey = Key.S, // Mods = new Mod[] // { // new ModSuddenDeath(), // new ModPerfect(), // }, // }, // new ModButton // { // ToggleKey = Key.D, // Mods = new Mod[] // { // new ModDoubleTime(), // new ModNightcore(), // }, // }, // new ModButton // { // ToggleKey = Key.F, // Mods = new Mod[] // { // new ModHidden(), // }, // }, // new ModButton // { // ToggleKey = Key.G, // Mods = new Mod[] // { // new ModFlashlight(), // }, // }, //}; } } }