// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE namespace osu.Game.Modes.Objects { /// /// Converts HitObjects to another mode. /// /// The type of HitObject to be converted to. public interface IHitObjectConverter where T : HitObject { /// /// Converts a to another mode. /// /// The base HitObject to convert. /// The converted HitObject. T Convert(HitObject hitObject); } }