// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using osu.Framework.Allocation; using osu.Framework.Graphics.Cursor; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.UI; using osu.Game.Screens.Edit.Screens.Compose; using System.Collections.Generic; using System.Linq; namespace osu.Game.Rulesets.Mania.Edit { public class ManiaEditRulesetContainer : ManiaRulesetContainer { public BindableBeatDivisor BeatDivisor; public List EditSnapLines; public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor) : base(ruleset, beatmap) { BeatDivisor = beatDivisor; } [BackgroundDependencyLoader] private void load() { BeatDivisor.ValueChanged += OnBeatSnapDivisorChange; OnBeatSnapDivisorChange(BeatDivisor.Value); } public void OnBeatSnapDivisorChange(int newDivisor) { generateEditSnapLines(newDivisor); } private void generateEditSnapLines(int newDivisor) { // Generate the edit lines double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue; var timingPoints = Beatmap.ControlPointInfo.TimingPoints; EditSnapLines = new List(); // Create lines before the beginning of the first timing point if (timingPoints.Any()) { double step = timingPoints[0].BeatLength / newDivisor; int index = (int)(timingPoints[0].Time / step); index += newDivisor - index % newDivisor - 1; for (double t = timingPoints[0].Time - step; t >= 0; t -= step, index--) { EditSnapLines.Add(new EditSnapLine { StartTime = t, ControlPoint = timingPoints[0], BeatDivisor = BeatDivisor, BeatIndex = index, }); } } for (int i = 0; i < timingPoints.Count; i++) { TimingControlPoint point = timingPoints[i]; // Stop 1ms before the end of the timing point before the next one if any, otherwise stop at the last object's time double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - 1 : lastObjectTime + point.BeatLength * (int)point.TimeSignature; int index = 0; double step = point.BeatLength / newDivisor; for (double t = timingPoints[i].Time; t <= endTime; t += step, index++) { EditSnapLines.Add(new EditSnapLine { StartTime = t, ControlPoint = point, BeatDivisor = BeatDivisor, BeatIndex = index, }); } } var editPlayfield = (ManiaEditPlayfield)Playfield; editPlayfield.ClearEditSnapLines(); EditSnapLines.ForEach(editPlayfield.Add); } protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages); protected override Vector2 PlayfieldArea => Vector2.One; protected override CursorContainer CreateCursor() => null; } }