// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets; namespace osu.Game.Overlays.KeyBinding { public class VariantBindingsSubsection : KeyBindingsSubsection { protected override string Header => variant > 0 ? $"Variant: {variant}" : string.Empty; private readonly int variant; public VariantBindingsSubsection(RulesetInfo ruleset, int variant) : base(variant) { this.variant = variant; Ruleset = ruleset; Defaults = ruleset.CreateInstance().GetDefaultKeyBindings(variant); } } }