// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Rulesets.Mania.Objects; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using System; using osu.Game.Rulesets.Mania.MathUtils; using System.Linq; using OpenTK; using osu.Game.Database; using osu.Game.Audio; namespace osu.Game.Rulesets.Mania.Beatmaps { internal class DistanceObjectConversion : ObjectConversion { private readonly HitObject originalObject; private readonly double endTime; private readonly int repeatCount; private LegacyConvertType convertType; public DistanceObjectConversion(HitObject originalObject, ObjectList previousObjects, FastRandom random, Beatmap beatmap) : base(previousObjects, random, beatmap) { this.originalObject = originalObject; ControlPoint overridePoint; ControlPoint controlPoint = Beatmap.TimingInfo.TimingPointAt(originalObject.StartTime, out overridePoint); convertType = LegacyConvertType.None; if ((overridePoint ?? controlPoint)?.KiaiMode == false) convertType = LegacyConvertType.LowProbability; var distanceData = originalObject as IHasDistance; var repeatsData = originalObject as IHasRepeats; endTime = distanceData?.EndTime ?? 0; repeatCount = repeatsData?.RepeatCount ?? 1; } public override ObjectList Generate() { double segmentDuration = endTime / repeatCount; if (repeatCount > 1) { if (segmentDuration <= 90) return generateRandomHoldNotes(originalObject.StartTime, endTime, 1); if (segmentDuration <= 120) { convertType |= LegacyConvertType.ForceNotStack; return generateRandomNotes(originalObject.StartTime, segmentDuration, repeatCount); } if (segmentDuration <= 160) return generateStair(originalObject.StartTime, segmentDuration, repeatCount); if (segmentDuration <= 200 && conversionDifficulty > 3) return generateRandomMultipleNotes(originalObject.StartTime, segmentDuration, repeatCount); double duration = endTime - originalObject.StartTime; if (duration >= 4000) return generateNRandomNotes(originalObject.StartTime, endTime, 0.23, 0, 0); if (segmentDuration > 400 && duration < 4000 && repeatCount < AvailableColumns - 1 - RandomStart) return generateTiledHoldNotes(originalObject.StartTime, segmentDuration, repeatCount); return generateHoldAndNormalNotes(originalObject.StartTime, segmentDuration); } if (segmentDuration <= 110) { if (PreviousObjects.ColumnsFilled < AvailableColumns) convertType |= LegacyConvertType.ForceNotStack; else convertType &= ~LegacyConvertType.ForceNotStack; return generateRandomNotes(originalObject.StartTime, segmentDuration, segmentDuration < 80 ? 0 : 1); } if (conversionDifficulty > 6.5) { if ((convertType & LegacyConvertType.LowProbability) > 0) return generateNRandomNotes(originalObject.StartTime, endTime, 0.78, 0.3, 0); return generateNRandomNotes(originalObject.StartTime, endTime, 0.85, 0.36, 0.03); } if (conversionDifficulty > 4) { if ((convertType & LegacyConvertType.LowProbability) > 0) return generateNRandomNotes(originalObject.StartTime, endTime, 0.43, 0.08, 0); return generateNRandomNotes(originalObject.StartTime, endTime, 0.56, 0.18, 0); } if (conversionDifficulty > 2.5) { if ((convertType & LegacyConvertType.LowProbability) > 0) return generateNRandomNotes(originalObject.StartTime, endTime, 0.3, 0, 0); return generateNRandomNotes(originalObject.StartTime, endTime, 0.37, 0.08, 0); } if ((convertType & LegacyConvertType.LowProbability) > 0) return generateNRandomNotes(originalObject.StartTime, endTime, 0.17, 0, 0); return generateNRandomNotes(originalObject.StartTime, endTime, 0.27, 0, 0); } /// /// Generates random hold notes that start at an span the same amount of rows. /// /// Start time of each hold note. /// End time of the hold notes. /// Number of hold notes. /// The containing the hit objects. private ObjectList generateRandomHoldNotes(double startTime, double endTime, int noteCount) { // - - - - // ■ - ■ ■ // □ - □ □ // ■ - ■ ■ var newObjects = new ObjectList(); int usableColumns = AvailableColumns - RandomStart - PreviousObjects.ColumnsFilled; int nextColumn = Random.Next(RandomStart, AvailableColumns); for (int i = 0; i < Math.Min(usableColumns, noteCount); i++) { while (newObjects.IsFilled(nextColumn) || PreviousObjects.IsFilled(nextColumn)) //find available column nextColumn = Random.Next(RandomStart, AvailableColumns); add(newObjects, nextColumn, startTime, endTime, noteCount); } // This is can't be combined with the above loop due to RNG for (int i = 0; i < noteCount - usableColumns; i++) { while (newObjects.IsFilled(nextColumn)) nextColumn = Random.Next(RandomStart, AvailableColumns); add(newObjects, nextColumn, startTime, endTime, noteCount); } return newObjects; } /// /// Generates random notes, with one note per row and no stacking. /// /// The start time. /// The separation of notes between rows. /// The number of rows. /// The containing the hit objects. private ObjectList generateRandomNotes(double startTime, double separationTime, int repeatCount) { // - - - - // x - - - // - - x - // - - - x // x - - - var newObjects = new ObjectList(); int nextColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true); if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousObjects.ColumnsFilled < AvailableColumns) { while (PreviousObjects.IsFilled(nextColumn)) nextColumn = Random.Next(RandomStart, AvailableColumns); } int lastColumn = nextColumn; for (int i = 0; i <= repeatCount; i++) { add(newObjects, nextColumn, startTime, startTime); while (nextColumn == lastColumn) nextColumn = Random.Next(RandomStart, AvailableColumns); lastColumn = nextColumn; startTime += separationTime; } return newObjects; } /// /// Generates a stair of notes, with one note per row. /// /// The start time. /// The separation of notes between rows. /// The number of rows/notes. /// The containing the hit objects. private ObjectList generateStair(double startTime, double separationTime, int repeatCount) { // - - - - // x - - - // - x - - // - - x - // - - - x // - - x - // - x - - // x - - - var newObjects = new ObjectList(); int column = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true); bool increasing = Random.NextDouble() > 0.5; for (int i = 0; i <= repeatCount; i++) { add(newObjects, column, startTime, startTime); startTime += separationTime; // Check if we're at the borders of the stage, and invert the pattern if so if (increasing) { if (column >= AvailableColumns - 1) { increasing = false; column--; } else column++; } else { if (column <= RandomStart) { increasing = true; column++; } else column--; } } return newObjects; } /// /// Generates random notes with 1-2 notes per row and no stacking. /// /// The start time. /// The separation of notes between rows. /// The number of rows. /// The containing the hit objects. private ObjectList generateRandomMultipleNotes(double startTime, double separationTime, int repeatCount) { // - - - - // x - - // - x x - // - - - x // x - x - var newObjects = new ObjectList(); bool legacy = AvailableColumns >= 4 && AvailableColumns <= 8; int interval = Random.Next(1, AvailableColumns - (legacy ? 1 : 0)); int nextColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true); for (int i = 0; i <= repeatCount; i++) { add(newObjects, nextColumn, startTime, startTime, 2); nextColumn += interval; if (nextColumn >= AvailableColumns - RandomStart) nextColumn = nextColumn - AvailableColumns - RandomStart + (legacy ? 1 : 0); nextColumn += RandomStart; // If we're in 2K, let's not add many consecutive doubles if (AvailableColumns > 2) add(newObjects, nextColumn, startTime, startTime, 2); nextColumn = Random.Next(RandomStart, AvailableColumns); startTime += separationTime; } return newObjects; } /// /// Generates random hold notes. The amount of hold notes generated is determined by probabilities. /// /// The hold note start time. /// The hold note end time. /// The probability required for 2 hold notes to be generated. /// The probability required for 3 hold notes to be generated. /// The probability required for 4 hold notes to be generated. /// The containing the hit objects. private ObjectList generateNRandomNotes(double startTime, double endTime, double p2, double p3, double p4) { // - - - - // ■ - ■ ■ // □ - □ □ // ■ - ■ ■ switch (AvailableColumns) { case 2: p2 = 0; p3 = 0; p4 = 0; break; case 3: p2 = Math.Max(p2, 0.1); p3 = 0; p4 = 0; break; case 4: p2 = Math.Max(p2, 0.3); p3 = Math.Max(p3, 0.04); p4 = 0; break; case 5: p2 = Math.Max(p2, 0.34); p3 = Math.Max(p3, 0.1); p4 = Math.Max(p4, 0.03); break; } Func isDoubleSample = sample => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH; bool canGenerateTwoNotes = (convertType & LegacyConvertType.LowProbability) == 0; canGenerateTwoNotes &= originalObject.Samples.Any(isDoubleSample) || sampleInfoListAt(originalObject.StartTime).Any(isDoubleSample); if (canGenerateTwoNotes) p2 = 0; return generateRandomHoldNotes(startTime, endTime, GetRandomNoteCount(p2, p3, p4)); } /// /// Generates tiled hold notes. You can think of this as a stair of hold notes. /// /// The first hold note start time. /// The separation time between hold notes. /// The amount of hold notes. /// The containing the hit objects. private ObjectList generateTiledHoldNotes(double startTime, double separationTime, int noteCount) { // - - - - // ■ ■ ■ ■ // □ □ □ □ // □ □ □ □ // □ □ □ ■ // □ □ ■ - // □ ■ - - // ■ - - - var newObjects = new ObjectList(); int columnRepeat = Math.Min(noteCount, AvailableColumns); int nextColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true); if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousObjects.ColumnsFilled < AvailableColumns) { while (PreviousObjects.IsFilled(nextColumn)) nextColumn = Random.Next(RandomStart, AvailableColumns); } for (int i = 0; i < columnRepeat; i++) { while (newObjects.IsFilled(nextColumn)) nextColumn = Random.Next(RandomStart, AvailableColumns); add(newObjects, nextColumn, startTime, endTime, noteCount); startTime += separationTime; } return newObjects; } /// /// Generates a hold note alongside normal notes. /// /// The start time of notes. /// The separation time between notes. /// The containing the hit objects. private ObjectList generateHoldAndNormalNotes(double startTime, double separationTime) { // - - - - // ■ x x - // ■ - x x // ■ x - x // ■ - x x var newObjects = new ObjectList(); int holdColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true); if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousObjects.ColumnsFilled < AvailableColumns) { while (PreviousObjects.IsFilled(holdColumn)) holdColumn = Random.Next(RandomStart, AvailableColumns); } // Create the hold note add(newObjects, holdColumn, startTime, separationTime * repeatCount); int noteCount = 0; if (conversionDifficulty > 6.5) noteCount = GetRandomNoteCount(0.63, 0); else if (conversionDifficulty > 4) noteCount = GetRandomNoteCount(AvailableColumns < 6 ? 0.12 : 0.45, 0); else if (conversionDifficulty > 2.5) noteCount = GetRandomNoteCount(AvailableColumns < 6 ? 0 : 0.24, 0); noteCount = Math.Min(AvailableColumns - 1, noteCount); bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP); int nextColumn = Random.Next(RandomStart, AvailableColumns); var tempObjects = new ObjectList(); for (int i = 0; i <= repeatCount; i++) { if (!(ignoreHead && startTime == originalObject.StartTime)) { for (int j = 0; j < noteCount; j++) { while (tempObjects.IsFilled(nextColumn) || nextColumn == holdColumn) nextColumn = Random.Next(RandomStart, AvailableColumns); add(tempObjects, nextColumn, startTime, startTime, noteCount + 1); } } foreach (ManiaHitObject obj in tempObjects.HitObjects) newObjects.Add(obj); tempObjects.Clear(); startTime += separationTime; } return newObjects; } /// /// Constructs and adds a note to an object list. /// /// The list to add to. /// The column to add the note to. /// The start time of the note. /// The end time of the note (set to for a non-hold note). /// The number of children alongside this note (these will not be generated, but are used for volume calculations). private void add(ObjectList objectList, int column, double startTime, double endTime, int siblings = 1) { ManiaHitObject newObject; if (startTime == endTime) { newObject = new Note { StartTime = startTime, Samples = originalObject.Samples, Column = column }; } else { newObject = new HoldNote { StartTime = startTime, Samples = originalObject.Samples, Column = column, Duration = endTime - startTime }; } // Todo: Consider siblings and write sample volumes (probably at ManiaHitObject level) objectList.Add(newObject); } /// /// Retrieves the sample info list at a point in time. /// /// The time to retrieve the sample info list from. /// /// private SampleInfoList sampleInfoListAt(double time) { var curveData = originalObject as IHasCurve; if (curveData == null) return originalObject.Samples; double segmentTime = (curveData.EndTime - originalObject.StartTime) / repeatCount; int index = (int)(segmentTime == 0 ? 0 : (time - originalObject.StartTime) / segmentTime); return curveData.RepeatSamples[index]; } private double? _conversionDifficulty; /// /// A difficulty factor used for various conversion methods from osu!stable. /// private double conversionDifficulty { get { if (_conversionDifficulty != null) return _conversionDifficulty.Value; HitObject lastObject = Beatmap.HitObjects.LastOrDefault(); HitObject firstObject = Beatmap.HitObjects.FirstOrDefault(); double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0); drainTime -= Beatmap.EventInfo.TotalBreakTime; if (drainTime == 0) drainTime = 10000; BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.Difficulty; _conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15; _conversionDifficulty = Math.Min(_conversionDifficulty.Value, 12); return _conversionDifficulty.Value; } } } }