// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Online.Rooms; using osu.Game.Scoring; using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.Play.HUD; namespace osu.Game.Screens.OnlinePlay.Multiplayer { public class MultiplayerResultsScreen : PlaylistsResultsScreen { private readonly SortedDictionary teamScores; public MultiplayerResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, SortedDictionary teamScores) : base(score, roomId, playlistItem, false, false) { this.teamScores = teamScores; } [BackgroundDependencyLoader] private void load() { if (teamScores.Count == 2) { LoadComponentAsync(new MatchScoreDisplay { Team1Score = { BindTarget = teamScores.First().Value }, Team2Score = { BindTarget = teamScores.Last().Value }, }, AddInternal); } } } }