// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Tests.Visual; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Tests.Editor { public class TestSceneOsuEditorGrids : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); [Test] public void TestGridExclusivity() { AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); AddStep("enable rectangular grid", () => InputManager.Key(Key.Y)); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); AddUntilStep("rectangular grid visible", () => this.ChildrenOfType().Any()); AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); AddUntilStep("rectangular grid hidden", () => !this.ChildrenOfType().Any()); } } }