// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Graphics.Containers; using osu.Framework.Input; using OpenTK.Input; namespace osu.Game.Screens.Play { public class FailOverlay : PauseOverlay { public Action OnQuit; protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Key == Key.Escape) { if (State == Visibility.Hidden) return false; quit(); return true; } return base.OnKeyDown(state, args); } private void quit() { OnQuit?.Invoke(); Hide(); } public FailOverlay() { Title.Text = @"failed"; Description.Text = @"you're dead, try again?"; } } }