// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Game.Rulesets.Osu.Difficulty.Preprocessing; namespace osu.Game.Rulesets.Osu.Difficulty.Skills { /// /// Represents the skill required to press keys with regards to keeping up with the speed at which objects need to be hit. /// public class Speed : Skill { private const double angle_bonus_begin = 3 * Math.PI / 4; private const double pi_over_4 = Math.PI / 4; private const double pi_over_2 = Math.PI / 2; private const double max_distance_for_bonus = 90; private static readonly double sin_pi_over_4 = Math.Sin(pi_over_4); protected override double SkillMultiplier => 1400; protected override double StrainDecayBase => 0.3; private const double min_speed_bonus = 75; // ~200BPM private const double max_speed_bonus = 45; // ~330BPM private const double speed_balancing_factor = 40; protected override double StrainValueOf(OsuDifficultyHitObject current) { double distance = Math.Min(SINGLE_SPACING_THRESHOLD, current.TravelDistance + current.JumpDistance); double deltaTime = Math.Max(max_speed_bonus, current.DeltaTime); double speedBonus = 1.0; if (deltaTime < min_speed_bonus) speedBonus = 1 + Math.Pow((min_speed_bonus - deltaTime) / speed_balancing_factor, 2); double angleBonus = 1.0; if (current.Angle != null && current.Angle.Value < angle_bonus_begin) { angleBonus = 1 + Math.Min(Math.Sin(angle_bonus_begin - current.Angle.Value), sin_pi_over_4) / 2.5; if (distance < max_distance_for_bonus) { if (current.Angle.Value < pi_over_4) { angleBonus += (1 - angleBonus) * Math.Min((max_distance_for_bonus - distance) / 10, 1); } else if (current.Angle.Value < pi_over_2) { angleBonus += (1 - angleBonus) * Math.Min((max_distance_for_bonus - distance) / 10, 1) * Math.Sin((pi_over_2 - current.Angle.Value) / pi_over_4); } } } return speedBonus * angleBonus * (0.95 + Math.Pow(distance / SINGLE_SPACING_THRESHOLD, 4)) / current.StrainTime; } } }