using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Catch.Mods { public class CatchModFloatingFruits : Mod, IApplicableToPlayer { public override string Name => "Floating Fruits"; public override string Acronym => "FF"; public override string Description => "The fruits are... floating?"; public override double ScoreMultiplier => 1; public override IconUsage? Icon => FontAwesome.Brands.Fly; public void ApplyToPlayer(Player player) { player.DrawableRuleset.Anchor = Anchor.Centre; player.DrawableRuleset.Origin = Anchor.Centre; player.DrawableRuleset.Scale = new osuTK.Vector2(1, -1); } } }