// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Verify { internal class InterpretationSection : EditorRoundedScreenSettingsSection { [Resolved] private VerifyScreen verify { get; set; } protected override string Header => "Interpretation"; [BackgroundDependencyLoader] private void load() { var dropdown = new SettingsEnumDropdown { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, TooltipText = "Affects checks that depend on difficulty level" }; dropdown.Current.BindTo(verify.InterpretedDifficulty); Flow.Add(dropdown); } } }