using osu.Framework.Physics; namespace osu.Game.Rulesets.Mania.Timing.Drawables { public class DrawableGravityTimingChange : DrawableTimingChange { private const float acceleration = 9.8f; private const float terminal_velocity = 50f; private RigidBodySimulation sim; public DrawableGravityTimingChange(TimingChange timingChange) : base(timingChange) { sim = new RigidBodySimulation(Content); } protected override void Update() { base.Update(); // Todo: Gravity calculations here } } }