//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Game.Modes.Objects; using osu.Game.Modes.UI; using System.Reflection; using osu.Framework.Extensions; using System; using System.Linq; namespace osu.Game.Modes { public abstract class Ruleset { private static List availableRulesets = new List(); public abstract ScoreOverlay CreateScoreOverlay(); public abstract HitRenderer CreateHitRendererWith(List objects); public abstract HitObjectParser CreateHitObjectParser(); public static void Register(Ruleset ruleset) => availableRulesets.Add(ruleset.GetType()); public static Ruleset GetRuleset(PlayMode mode) { Type type = availableRulesets.FirstOrDefault(t => t.Name == $@"{mode}Ruleset"); if (type == null) return null; return Activator.CreateInstance(type) as Ruleset; } } }