// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; namespace osu.Game.Rulesets.Edit.Layers.Selection { public class HitObjectOverlay : OverlayContainer { // ReSharper disable once NotAccessedField.Local // This will be used later to handle drag movement, etc private readonly DrawableHitObject hitObject; public HitObjectOverlay(DrawableHitObject hitObject) { this.hitObject = hitObject; State = Visibility.Visible; } protected override void PopIn() => Alpha = 1; protected override void PopOut() => Alpha = 0; } }