// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Tests.Skinning { public class TestSceneStage : ManiaSkinnableTestScene { [BackgroundDependencyLoader] private void load() { SetContents(_ => { ManiaAction normalAction = ManiaAction.Key1; ManiaAction specialAction = ManiaAction.Special1; return new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4) { Child = new Stage(0, new StageDefinition { Columns = 4 }, ref normalAction, ref specialAction) }; }); } } }