// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using OpenTK; namespace osu.Game.Rulesets.Mania.Timing { /// /// A container in which the Y-relative coordinate space is spanned by a length of time. /// /// This container contains s which scroll inside this container. /// Drawables added to this container are moved inside the relevant , /// and as such, will scroll along with the s. /// /// public class TimeRelativeContainer : Container { /// /// The amount of time which the height of this container spans. /// public double TimeSpan { get { return RelativeCoordinateSpace.Y; } set { RelativeCoordinateSpace = new Vector2(1, (float)value); } } private readonly List drawableTimingSections; public TimeRelativeContainer(IEnumerable timingSections) { drawableTimingSections = timingSections.Select(t => new DrawableTimingSection(t)).ToList(); Children = drawableTimingSections; } /// /// Adds a drawable to this container. Note that the drawable added must have a /// Y-position as a time relative to this container. /// /// The drawable to add. public override void Add(Drawable drawable) { // Always add timing sections to ourselves if (drawable is DrawableTimingSection) { base.Add(drawable); return; } var section = drawableTimingSections.LastOrDefault(t => t.CanContain(drawable)) ?? drawableTimingSections.FirstOrDefault(); if (section == null) throw new Exception("Could not find suitable timing section to add object to."); section.Add(drawable); } /// /// A container that contains drawables within the time span of a timing section. /// /// The content of this container will scroll relative to the current time. /// /// private class DrawableTimingSection : Container { protected override Container Content => content; /// /// The container which will scroll relative to the current time. /// private readonly Container content; private readonly TimingSection section; /// /// Creates a drawable timing section. The height of this container will be proportional /// to the beat length of the timing section and the timespan of its parent at all times. /// /// This is so that, e.g. a beat length of 500ms results in this container being twice as high as its parent, /// which means that the content container will scroll at twice the normal rate. /// /// /// The section to create the drawable timing section for. public DrawableTimingSection(TimingSection section) { this.section = section; Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; RelativeSizeAxes = Axes.Both; AddInternal(content = new Container { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, RelativePositionAxes = Axes.Both, RelativeSizeAxes = Axes.Both, Y = -(float)section.StartTime, Height = (float)section.Duration, RelativeCoordinateSpace = new Vector2(1, (float)section.Duration) }); } protected override void Update() { var parent = (TimeRelativeContainer)Parent; // Adjust our height to account for the speed changes Height = (float)(parent.TimeSpan * 1000 / section.BeatLength); RelativeCoordinateSpace = new Vector2(1, (float)parent.TimeSpan); // Scroll the content content.Y = (float)(Time.Current - section.StartTime); } public override void Add(Drawable drawable) { // The previously relatively-positioned drawable will now become relative to us, but since the drawable has no knowledge of us, // we need to offset it back by our position so that it becomes correctly relatively-positioned to us // This can be removed if hit objects were stored such that either their StartTime or their "beat offset" was relative to the timing section // they belonged to, but this requires a radical change to the beatmap format which we're not ready to do just yet drawable.Y += (float)section.StartTime; base.Add(drawable); } /// /// Whether this timing section can contain a drawable. A timing section can contain a drawable if the drawable /// can be placed within the timing section's bounds (in this case, from the start of the timing section up to infinity). /// /// The drawable to check. public bool CanContain(Drawable drawable) => content.Y >= drawable.Y; } } }