// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Game.Input.Bindings; namespace osu.Game.Graphics.UserInterface { public class BackButton : TwoLayerButton, IKeyBindingHandler { public BackButton() { Text = @"back"; Icon = OsuIcon.LeftCircle; Anchor = Anchor.BottomLeft; Origin = Anchor.BottomLeft; } [BackgroundDependencyLoader] private void load(OsuColour colours) { BackgroundColour = colours.Pink; HoverColour = colours.PinkDark; } public bool OnPressed(GlobalAction action) { if (action == GlobalAction.Back) { Action?.Invoke(); return true; } return false; } public bool OnReleased(GlobalAction action) => action == GlobalAction.Back; } }