// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Configuration; namespace osu.Game.Configuration { public class SessionStatics : ConfigManager { // This is an in-memory store. protected override void PerformLoad() { } protected override bool PerformSave() => true; } public enum Statics { } }