// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osuTK; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModMirror : ModMirror, IApplicableToHitObject { public void ApplyToHitObject(HitObject hitObject) { var osuObject = (OsuHitObject)hitObject; osuObject.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - osuObject.X, osuObject.Position.Y); if (!(hitObject is Slider slider)) return; slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y)); slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - h.Position.X, h.Position.Y)); var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray(); foreach (var point in controlPoints) point.Position.Value = new Vector2(-point.Position.Value.X, point.Position.Value.Y); slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value); } } }