// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Rulesets.Scoring { public class AccumulatingHealthProcessor : HealthProcessor { public AccumulatingHealthProcessor(double gameplayStartTime) : base(gameplayStartTime) { } protected override void Reset(bool storeResults) { base.Reset(storeResults); Health.Value = 0; } } }