using System; using System.Collections.Generic; using System.Text; using osu.Game.Rulesets.UI; using osu.Framework.Graphics; namespace osu.Game.Rulesets.Mania.UI { public class DrawableManiaJudgementAdjustmentContainer : JudgementContainer { private float hitTargetPosition = 110; private float scorePosition; public float HitTargetPosition { get => hitTargetPosition; set { hitTargetPosition = value; Y = value + scorePosition + 150; } } public float ScorePosition { set { scorePosition = value; Y = hitTargetPosition + value + 150; } } public DrawableManiaJudgementAdjustmentContainer() { Anchor = Anchor.TopCentre; Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; } } }