using osu.Game.Modes.Objects.Types; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Modes.Objects { internal class Hit : HitObject, IHasPosition, IHasCombo { public Vector2 Position { get; set; } public Color4 ComboColour { get; set; } public bool NewCombo { get; set; } public int ComboIndex { get; set; } } }