// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { public class SliderCirclePiece : HitCirclePiece { private readonly Slider slider; private readonly SliderPosition position; public SliderCirclePiece(Slider slider, SliderPosition position) : base(slider.HeadCircle) { this.slider = slider; this.position = position; } protected override void UpdatePosition() { switch (position) { case SliderPosition.Start: Position = slider.StackedPosition + slider.Path.PositionAt(0); break; case SliderPosition.End: Position = slider.StackedPosition + slider.Path.PositionAt(1); break; } } } }