// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Bindables; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Judgements; namespace osu.Game.Rulesets.Mania.Objects { /// /// Represents a hit object which has a single hit press. /// public class Note : ManiaHitObject { public override Judgement CreateJudgement() => new ManiaJudgement(); private IBeatmap Beatmap; public readonly Bindable SnapBindable = new Bindable(); public int Snap { get => SnapBindable.Value; set => SnapBindable.Value = value; } public Note() { this.StartTimeBindable.BindValueChanged(_ => SnapToBeatmap(), true); } private void SnapToBeatmap() { if (Beatmap != null) { TimingControlPoint currentTimingPoint = Beatmap.ControlPointInfo.TimingPointAt(StartTime); int timeSignature = (int)currentTimingPoint.TimeSignature; double startTime = currentTimingPoint.Time; double secondsPerFourCounts = currentTimingPoint.BeatLength * 4; double offset = startTime % secondsPerFourCounts; double snapResult = StartTime % secondsPerFourCounts - offset; if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 4.0)) { Snap = 1; } else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 8.0)) { Snap = 2; } else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 12.0)) { Snap = 3; } else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 16.0)) { Snap = 4; } else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 24.0)) { Snap = 6; } else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 32.0)) { Snap = 8; } else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 48.0)) { Snap = 12; } else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 64.0)) { Snap = 16; } else { Snap = 0; } } } private const double LENIENCY_MS = 1.0; private static bool AlmostDivisibleBy(double dividend, double divisor) { double remainder = Math.Abs(dividend) % divisor; return Precision.AlmostEquals(remainder, 0, LENIENCY_MS) || Precision.AlmostEquals(remainder - divisor, 0, LENIENCY_MS); } } }