// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; using osuTK; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public class TestSceneParticleExplosion : OsuTestScene { [BackgroundDependencyLoader] private void load(TextureStore textures) { AddRepeatStep(@"display", () => { Child = new ParticleExplosion(textures.Get("Cursor/cursortrail"), 150, 1200) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(400) }; }, 10); } } }