// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Settings.Sections.Input { public class MouseSettings : SettingsSubsection { protected override string Header => "Mouse"; private readonly BindableBool rawInputToggle = new BindableBool(); private Bindable activeInputHandlers; private SettingsSlider sensitivity; [BackgroundDependencyLoader] private void load(OsuConfigManager osuConfig, FrameworkConfigManager config) { activeInputHandlers = config.GetBindable(FrameworkSetting.ActiveInputHandlers); rawInputToggle.Value = activeInputHandlers.Value.Contains("Raw"); Children = new Drawable[] { new SettingsCheckbox { LabelText = "Raw Input", Bindable = rawInputToggle }, sensitivity = new SettingsSlider { LabelText = "Cursor Sensitivity", Bindable = config.GetBindable(FrameworkSetting.CursorSensitivity) }, new SettingsEnumDropdown { LabelText = "Confine mouse cursor to window", Bindable = config.GetBindable(FrameworkSetting.ConfineMouseMode), }, new SettingsCheckbox { LabelText = "Disable mouse wheel during gameplay", Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableWheel) }, new SettingsCheckbox { LabelText = "Disable mouse buttons during gameplay", Bindable = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) }, }; rawInputToggle.ValueChanged += enabled => { // this is temporary until we support per-handler settings. const string raw_mouse_handler = @"OpenTKRawMouseHandler"; const string standard_mouse_handler = @"OpenTKMouseHandler"; activeInputHandlers.Value = enabled ? activeInputHandlers.Value.Replace(standard_mouse_handler, raw_mouse_handler) : activeInputHandlers.Value.Replace(raw_mouse_handler, standard_mouse_handler); sensitivity.Bindable.Disabled = !enabled; }; rawInputToggle.TriggerChange(); } private class SensitivitySlider : OsuSliderBar { public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x"); } } }