osukey/osu.Game/Overlays/BeatmapListing/BeatmapListingSortTabControl.cs
2023-03-22 00:19:23 -07:00

161 lines
5.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Graphics;
using osuTK.Graphics;
using osuTK;
using osu.Framework.Input.Events;
namespace osu.Game.Overlays.BeatmapListing
{
public partial class BeatmapListingSortTabControl : OverlaySortTabControl<SortCriteria>
{
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>(Overlays.SortDirection.Descending);
private (SearchCategory category, bool hasQuery)? currentParameters;
protected override void LoadComplete()
{
base.LoadComplete();
if (currentParameters == null)
Reset(SearchCategory.Leaderboard, false);
Current.BindValueChanged(_ => SortDirection.Value = Overlays.SortDirection.Descending);
}
public void Reset(SearchCategory category, bool hasQuery)
{
var newParameters = (category, hasQuery);
if (currentParameters != newParameters)
{
TabControl.Clear();
TabControl.AddItem(SortCriteria.Title);
TabControl.AddItem(SortCriteria.Artist);
TabControl.AddItem(SortCriteria.Difficulty);
if (category == SearchCategory.Any || category > SearchCategory.Loved)
TabControl.AddItem(SortCriteria.Updated);
if (category < SearchCategory.Pending || category == SearchCategory.Mine)
TabControl.AddItem(SortCriteria.Ranked);
TabControl.AddItem(SortCriteria.Rating);
TabControl.AddItem(SortCriteria.Plays);
TabControl.AddItem(SortCriteria.Favourites);
if (hasQuery)
TabControl.AddItem(SortCriteria.Relevance);
if (category == SearchCategory.Pending)
TabControl.AddItem(SortCriteria.Nominations);
}
var nonQueryCriteria = category >= SearchCategory.Pending ? SortCriteria.Updated : SortCriteria.Ranked;
Current.Value = hasQuery ? SortCriteria.Relevance : nonQueryCriteria;
SortDirection.Value = Overlays.SortDirection.Descending;
// if the new criteria isn't different from the previous one,
// then re-adding tab items will not mark the current tab as selected.
// see: https://github.com/ppy/osu-framework/issues/5412
TabControl.Current.TriggerChange();
currentParameters = newParameters;
}
protected override SortTabControl CreateControl() => new BeatmapSortTabControl
{
SortDirection = { BindTarget = SortDirection },
};
private partial class BeatmapSortTabControl : SortTabControl
{
protected override bool AddEnumEntriesAutomatically => false;
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
protected override TabItem<SortCriteria> CreateTabItem(SortCriteria value) => new BeatmapSortTabItem(value)
{
SortDirection = { BindTarget = SortDirection }
};
}
private partial class BeatmapSortTabItem : SortTabItem
{
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
public BeatmapSortTabItem(SortCriteria value)
: base(value)
{
}
protected override TabButton CreateTabButton(SortCriteria value) => new BeatmapTabButton(value)
{
Active = { BindTarget = Active },
SortDirection = { BindTarget = SortDirection }
};
}
public partial class BeatmapTabButton : TabButton
{
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
protected override Color4 ContentColour
{
set
{
base.ContentColour = value;
icon.Colour = value;
}
}
private readonly SpriteIcon icon;
public BeatmapTabButton(SortCriteria value)
: base(value)
{
Add(icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AlwaysPresent = true,
Alpha = 0,
Size = new Vector2(6)
});
}
protected override void LoadComplete()
{
base.LoadComplete();
SortDirection.BindValueChanged(direction =>
{
icon.Icon = direction.NewValue == Overlays.SortDirection.Ascending && Active.Value ? FontAwesome.Solid.CaretUp : FontAwesome.Solid.CaretDown;
}, true);
}
protected override void UpdateState()
{
base.UpdateState();
icon.FadeTo(Active.Value || IsHovered ? 1 : 0, 200, Easing.OutQuint);
}
protected override bool OnClick(ClickEvent e)
{
if (Active.Value)
SortDirection.Value = SortDirection.Value == Overlays.SortDirection.Ascending ? Overlays.SortDirection.Descending : Overlays.SortDirection.Ascending;
return base.OnClick(e);
}
}
}
}