mirror of
https://github.com/osukey/osukey.git
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161 lines
5.6 KiB
C#
161 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics;
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using osuTK.Graphics;
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using osuTK;
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using osu.Framework.Input.Events;
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namespace osu.Game.Overlays.BeatmapListing
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{
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public partial class BeatmapListingSortTabControl : OverlaySortTabControl<SortCriteria>
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{
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public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>(Overlays.SortDirection.Descending);
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private (SearchCategory category, bool hasQuery)? currentParameters;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (currentParameters == null)
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Reset(SearchCategory.Leaderboard, false);
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Current.BindValueChanged(_ => SortDirection.Value = Overlays.SortDirection.Descending);
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}
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public void Reset(SearchCategory category, bool hasQuery)
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{
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var newParameters = (category, hasQuery);
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if (currentParameters != newParameters)
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{
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TabControl.Clear();
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TabControl.AddItem(SortCriteria.Title);
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TabControl.AddItem(SortCriteria.Artist);
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TabControl.AddItem(SortCriteria.Difficulty);
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if (category == SearchCategory.Any || category > SearchCategory.Loved)
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TabControl.AddItem(SortCriteria.Updated);
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if (category < SearchCategory.Pending || category == SearchCategory.Mine)
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TabControl.AddItem(SortCriteria.Ranked);
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TabControl.AddItem(SortCriteria.Rating);
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TabControl.AddItem(SortCriteria.Plays);
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TabControl.AddItem(SortCriteria.Favourites);
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if (hasQuery)
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TabControl.AddItem(SortCriteria.Relevance);
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if (category == SearchCategory.Pending)
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TabControl.AddItem(SortCriteria.Nominations);
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}
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var nonQueryCriteria = category >= SearchCategory.Pending ? SortCriteria.Updated : SortCriteria.Ranked;
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Current.Value = hasQuery ? SortCriteria.Relevance : nonQueryCriteria;
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SortDirection.Value = Overlays.SortDirection.Descending;
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// if the new criteria isn't different from the previous one,
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// then re-adding tab items will not mark the current tab as selected.
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// see: https://github.com/ppy/osu-framework/issues/5412
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TabControl.Current.TriggerChange();
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currentParameters = newParameters;
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}
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protected override SortTabControl CreateControl() => new BeatmapSortTabControl
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{
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SortDirection = { BindTarget = SortDirection },
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};
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private partial class BeatmapSortTabControl : SortTabControl
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{
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protected override bool AddEnumEntriesAutomatically => false;
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public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
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protected override TabItem<SortCriteria> CreateTabItem(SortCriteria value) => new BeatmapSortTabItem(value)
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{
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SortDirection = { BindTarget = SortDirection }
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};
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}
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private partial class BeatmapSortTabItem : SortTabItem
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{
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public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
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public BeatmapSortTabItem(SortCriteria value)
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: base(value)
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{
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}
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protected override TabButton CreateTabButton(SortCriteria value) => new BeatmapTabButton(value)
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{
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Active = { BindTarget = Active },
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SortDirection = { BindTarget = SortDirection }
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};
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}
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public partial class BeatmapTabButton : TabButton
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{
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public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
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protected override Color4 ContentColour
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{
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set
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{
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base.ContentColour = value;
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icon.Colour = value;
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}
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}
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private readonly SpriteIcon icon;
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public BeatmapTabButton(SortCriteria value)
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: base(value)
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{
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Add(icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AlwaysPresent = true,
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Alpha = 0,
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Size = new Vector2(6)
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SortDirection.BindValueChanged(direction =>
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{
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icon.Icon = direction.NewValue == Overlays.SortDirection.Ascending && Active.Value ? FontAwesome.Solid.CaretUp : FontAwesome.Solid.CaretDown;
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}, true);
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}
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protected override void UpdateState()
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{
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base.UpdateState();
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icon.FadeTo(Active.Value || IsHovered ? 1 : 0, 200, Easing.OutQuint);
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (Active.Value)
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SortDirection.Value = SortDirection.Value == Overlays.SortDirection.Ascending ? Overlays.SortDirection.Descending : Overlays.SortDirection.Ascending;
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return base.OnClick(e);
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}
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}
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}
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}
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