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002a0e99a2ca7452b815df396e6b9705640f7d34
osukey/osu.Game.Rulesets.Taiko
History
smoogipooo 002a0e99a2 Use SortedList + BinarySearch to find control points at time values.
2017-05-23 15:20:32 +09:00
..
Beatmaps
Split ControlPoint into different types.
2017-05-23 14:03:40 +09:00
Judgements
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
Mods
Fix taiko auto replay generation not working.
2017-05-03 11:22:09 +09:00
Objects
Split ControlPoint into different types.
2017-05-23 14:03:40 +09:00
Properties
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
Replays
Standardise usages of exceptions.
2017-05-07 00:38:17 +08:00
Scoring
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
UI
Use SortedList + BinarySearch to find control points at time values.
2017-05-23 15:20:32 +09:00
OpenTK.dll.config
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
osu.Game.Rulesets.Taiko.csproj
Oops i didn't save the solution.
2017-05-03 11:25:54 +09:00
packages.config
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
TaikoDifficultyCalculator.cs
CI fixes.
2017-04-26 17:04:57 +09:00
TaikoRuleset.cs
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
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