osukey/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScorePreparation.cs
2021-06-30 20:23:24 +09:00

70 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerScorePreparation : OsuPlayerTestScene
{
protected override bool AllowFail => false;
protected new PreparingPlayer Player => (PreparingPlayer)base.Player;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
// Ensure track has actually running before attempting to seek
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
}
[Test]
public void TestPreparationOnResults()
{
AddUntilStep("wait for preparation", () => Player.PreparationCompleted);
}
[Test]
public void TestPreparationOnExit()
{
AddStep("exit", () => Player.Exit());
AddUntilStep("wait for preparation", () => Player.PreparationCompleted);
}
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new PreparingPlayer();
public class PreparingPlayer : TestPlayer
{
public bool PreparationCompleted { get; private set; }
public bool ResultsCreated { get; private set; }
public PreparingPlayer()
: base(true, true)
{
}
protected override ResultsScreen CreateResults(ScoreInfo score)
{
var results = base.CreateResults(score);
ResultsCreated = true;
return results;
}
protected override Task PrepareScoreForResultsAsync(Score score)
{
PreparationCompleted = true;
return base.PrepareScoreForResultsAsync(score);
}
}
}
}