mirror of
https://github.com/osukey/osukey.git
synced 2025-06-12 06:47:59 +09:00
169 lines
6.2 KiB
C#
169 lines
6.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenTK;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Batches;
|
|
using osu.Framework.Graphics.Colour;
|
|
using osu.Framework.Graphics.OpenGL.Vertices;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.Shaders;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Game.Beatmaps;
|
|
|
|
namespace osu.Game.Screens.Edit.Screens.Compose
|
|
{
|
|
public class WaveformDisplay : Drawable
|
|
{
|
|
/// <summary>
|
|
/// The beatmap which the audio waveform should be displayed for.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
|
|
|
private Shader shader;
|
|
private readonly Texture texture;
|
|
|
|
public WaveformDisplay()
|
|
{
|
|
texture = Texture.WhitePixel;
|
|
Beatmap.ValueChanged += generateWaveform;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(ShaderManager shaders)
|
|
{
|
|
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
|
|
}
|
|
|
|
private float resolution = 1;
|
|
/// <summary>
|
|
/// Controls the amount of interpolation of the waveform into the width of this <see cref="WaveformDisplay"/>.
|
|
/// Points in the waveform are interpolated between 1 / <see cref="Resolution"/> pixels of this <see cref="WaveformDisplay"/>.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public float Resolution
|
|
{
|
|
get { return resolution; }
|
|
set
|
|
{
|
|
if (value < 0 || value > 1)
|
|
throw new ArgumentOutOfRangeException(nameof(value));
|
|
|
|
if (resolution == value)
|
|
return;
|
|
resolution = value;
|
|
|
|
Invalidate(Invalidation.DrawNode);
|
|
}
|
|
}
|
|
|
|
private Waveform waveform;
|
|
private Track lastQueriedTrack;
|
|
private void generateWaveform(WorkingBeatmap beatmap)
|
|
{
|
|
// Cancel the old query so we don't saturate the audio thread
|
|
lastQueriedTrack?.CancelWaveformQuery();
|
|
|
|
beatmap.Track.QueryWaveform(w =>
|
|
{
|
|
if (Beatmap.Value == beatmap)
|
|
{
|
|
waveform = w;
|
|
Invalidate(Invalidation.DrawNode);
|
|
}
|
|
});
|
|
|
|
lastQueriedTrack = beatmap.Track;
|
|
}
|
|
|
|
private readonly WaveformDrawNodeSharedData sharedData = new WaveformDrawNodeSharedData();
|
|
protected override DrawNode CreateDrawNode() => new WaveformDrawNode();
|
|
protected override void ApplyDrawNode(DrawNode node)
|
|
{
|
|
var n = (WaveformDrawNode)node;
|
|
|
|
n.Shader = shader;
|
|
n.Texture = texture;
|
|
n.Size = DrawSize;
|
|
n.Shared = sharedData;
|
|
n.Points = waveform.Generate((int)(MathHelper.Clamp(Math.Ceiling(DrawWidth), 0, waveform.TotalPoints) * resolution));
|
|
n.Channels = waveform.Channels;
|
|
|
|
base.ApplyDrawNode(node);
|
|
}
|
|
|
|
private class WaveformDrawNodeSharedData
|
|
{
|
|
public readonly QuadBatch<TexturedVertex2D> VertexBatch = new QuadBatch<TexturedVertex2D>(1000, 10);
|
|
}
|
|
|
|
private class WaveformDrawNode : DrawNode
|
|
{
|
|
public Shader Shader;
|
|
public Texture Texture;
|
|
|
|
public WaveformDrawNodeSharedData Shared;
|
|
|
|
public List<WaveformPoint> Points;
|
|
public Vector2 Size;
|
|
public int Channels;
|
|
|
|
public override void Draw(Action<TexturedVertex2D> vertexAction)
|
|
{
|
|
base.Draw(vertexAction);
|
|
|
|
if (Points == null || Points.Count == 0)
|
|
return;
|
|
|
|
Shader.Bind();
|
|
Texture.TextureGL.Bind();
|
|
|
|
float separation = Size.X / (Points.Count - 1);
|
|
Vector2 localInflationAmount = new Vector2(0, 1) * DrawInfo.MatrixInverse.ExtractScale().Xy;
|
|
|
|
for (int i = 0; i < Points.Count - 1; i++)
|
|
{
|
|
ColourInfo colour = DrawInfo.Colour;
|
|
Quad quadToDraw;
|
|
|
|
switch (Channels)
|
|
{
|
|
default:
|
|
case 2:
|
|
{
|
|
float height = Size.Y / 2;
|
|
quadToDraw = new Quad(
|
|
new Vector2(i * separation, height - Points[i].Amplitude[0] * height),
|
|
new Vector2((i + 1) * separation, height - Points[i + 1].Amplitude[0] * height),
|
|
new Vector2(i * separation, height + Points[i].Amplitude[1] * height),
|
|
new Vector2((i + 1) * separation, height + Points[i + 1].Amplitude[1] * height)
|
|
);
|
|
}
|
|
break;
|
|
case 1:
|
|
{
|
|
quadToDraw = new Quad(
|
|
new Vector2(i * separation, Size.Y - Points[i].Amplitude[0] * Size.Y),
|
|
new Vector2((i + 1) * separation, Size.Y - Points[i + 1].Amplitude[0] * Size.Y),
|
|
new Vector2(i * separation, Size.Y),
|
|
new Vector2((i + 1) * separation, Size.Y)
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Texture.DrawQuad(quadToDraw * DrawInfo.Matrix, colour, null, Shared.VertexBatch.Add, Vector2.Divide(localInflationAmount, quadToDraw.Size));
|
|
}
|
|
|
|
Shader.Unbind();
|
|
}
|
|
}
|
|
}
|
|
}
|