Drew DeVault 01cca1a4d2 Refactor color handling
colour*
2017-03-15 20:52:31 -04:00

47 lines
1.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface.Tab;
namespace osu.Game.Graphics.UserInterface
{
public class OsuTabControl<T> : TabControl<T>
{
protected override TabDropDownMenu<T> CreateDropDownMenu() => new OsuTabDropDownMenu<T>();
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem<T> { Value = value };
public OsuTabControl(float offset = 0) : base(offset)
{
if (!typeof(T).IsEnum)
throw new InvalidOperationException("OsuTabControl only supports enums as the generic type argument");
foreach (var val in (T[])Enum.GetValues(typeof(T)))
AddTab(val);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (accentColour == null)
AccentColour = colours.Blue;
}
private Color4? accentColour;
public Color4 AccentColour
{
get { return accentColour.GetValueOrDefault(); }
set
{
accentColour = value;
(DropDown as OsuTabDropDownMenu<T>).AccentColour = value;
foreach (OsuTabItem<T> item in TabContainer.Children)
item.AccentColour = value;
}
}
}
}