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osukey/osu.Game.Rulesets.Taiko
History
Berkan Diler c7ca4bbba5 Use generic Enum methods
2022-12-26 20:36:39 +01:00
..
Beatmaps
Make added effect points inherit previous effect point settings
2022-10-27 23:41:17 +02:00
Difficulty
Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
2022-11-19 16:53:35 +01:00
Edit
Partial everything
2022-11-27 00:00:27 +09:00
Judgements
Fix test, make strong hits have LargeBonus judgement
2022-08-30 15:00:46 +02:00
Mods
Partial everything
2022-11-27 00:00:27 +09:00
Objects
Partial everything
2022-11-27 00:00:27 +09:00
Properties
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Replays
Use AsNonNull() instead.
2022-07-02 19:48:32 +08:00
Resources
Fix BPM multiplier not working in all cases
2021-01-12 17:50:22 +09:00
Scoring
Partial everything
2022-11-27 00:00:27 +09:00
Skinning
Move judgement text creation to base class and tidy things up
2022-12-24 12:22:36 +08:00
UI
Use generic Enum methods
2022-12-26 20:36:39 +01:00
osu.Game.Rulesets.Taiko.csproj
Update netstandard2.1 references to net6.0
2022-12-16 17:16:13 +09:00
TaikoInputManager.cs
Partial everything
2022-11-27 00:00:27 +09:00
TaikoRuleset.cs
Add basic setup for taiko argon skinning
2022-11-07 18:32:12 +09:00
TaikoSkinComponentLookup.cs
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
TaikoSkinComponents.cs
Add legacy taiko kiai glow element
2022-11-30 00:44:20 +01:00
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