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osukey/osu.Game.Rulesets.Taiko/Objects/Drawables
History
Dean Herbert 6471ce902d Run RecreatePieces using AddOnce to avoid multiple unnecessary calls
2021-05-21 16:45:28 +09:00
..
DrawableBarLine.cs
Ensure correct initial state of taiko bar lines
2020-12-14 21:58:17 +01:00
DrawableDrumRoll.cs
Make strong hit DHOs public for pool registration
2020-12-20 18:02:34 +01:00
DrawableDrumRollTick.cs
Make strong hit DHOs public for pool registration
2020-12-20 18:02:34 +01:00
DrawableFlyingHit.cs
Fix rim flying hits changing colour
2020-09-26 20:59:55 +02:00
DrawableHit.cs
Run RecreatePieces using AddOnce to avoid multiple unnecessary calls
2021-05-21 16:45:28 +09:00
DrawableStrongNestedHit.cs
Implement nested strong hit application
2020-12-20 16:26:39 +01:00
DrawableSwell.cs
Adjust top-level hitobjects to support nested pooling
2020-12-20 17:57:19 +01:00
DrawableSwellTick.cs
Implement swell tick application
2020-12-20 16:26:39 +01:00
DrawableTaikoHitObject.cs
Fix taiko drawable hit content not correctly being removed on regeneration
2021-05-21 16:41:40 +09:00
DrawableTaikoStrongableHitObject.cs
Run RecreatePieces using AddOnce to avoid multiple unnecessary calls
2021-05-21 16:45:28 +09:00
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