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osukey/osu.Game/Rulesets/Edit/Checks
History
Dean Herbert 6944151486 Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
..
Components
Move IBeatmap arg into context
2021-05-13 11:24:22 +02:00
CheckAudioInVideo.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
CheckAudioPresence.cs
Rename "playableBeatmap" check arg to "beatmap"
2021-05-12 02:34:16 +02:00
CheckAudioQuality.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
CheckBackgroundPresence.cs
Rename "playableBeatmap" check arg to "beatmap"
2021-05-12 02:34:16 +02:00
CheckBackgroundQuality.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
CheckConcurrentObjects.cs
Add local variable for regular access to HitObjects
2021-05-14 16:23:45 +09:00
CheckFewHitsounds.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
CheckFilePresence.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
CheckMutedObjects.cs
Add check for spanDuration <= 0 prior to division
2021-06-27 15:40:09 +02:00
CheckTooShortAudioFiles.cs
Refactor to use scoped using (and also correctly dispose TagLib portion)
2021-10-12 10:46:26 +09:00
CheckUnsnappedObjects.cs
Move IBeatmap arg into context
2021-05-13 11:24:22 +02:00
CheckZeroByteFiles.cs
Refactor to use scoped using (and also correctly dispose TagLib portion)
2021-10-12 10:46:26 +09:00
CheckZeroLengthObjects.cs
Add zero-length objects check and tests
2021-07-13 10:50:11 +02:00
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