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47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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public class NoScoresPlaceholder : Container
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{
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private readonly SpriteText text;
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public NoScoresPlaceholder()
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{
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AutoSizeAxes = Axes.Both;
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Child = text = new OsuSpriteText();
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}
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public override void Show() => this.FadeIn(200, Easing.OutQuint);
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public override void Hide() => this.FadeOut(200, Easing.OutQuint);
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public void ShowWithScope(BeatmapLeaderboardScope scope)
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{
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Show();
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switch (scope)
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{
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default:
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text.Text = @"No scores have been set yet. Maybe you can be the first!";
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break;
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case BeatmapLeaderboardScope.Friend:
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text.Text = @"None of your friends have set a score on this map yet.";
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break;
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case BeatmapLeaderboardScope.Country:
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text.Text = @"No one from your country has set a score on this map yet.";
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break;
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}
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}
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}
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}
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