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osukey/osu.Game.Rulesets.Catch/Difficulty
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Dean Herbert 16e60eed56 Reduce NestedHitObject enumerator overhead
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
..
Preprocessing
Refactor catch Movement skill to not require explicit clockrate usage
2021-02-21 18:24:30 +11:00
Skills
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
CatchDifficultyAttributes.cs
Refactor DifficultyAttributes to use auto properties over public fields
2021-06-08 19:43:59 +10:00
CatchDifficultyCalculator.cs
Reduce NestedHitObject enumerator overhead
2021-09-20 15:09:27 +09:00
CatchPerformanceCalculator.cs
Replace calls to obsoleted GetOrDefault() extension
2021-07-18 21:52:16 +02:00
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