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osukey/osu.Game.Rulesets.Taiko
History
smoogipoo f9d5abff8a Update with keybinding changes
2021-09-16 18:26:12 +09:00
..
Beatmaps
Fix instability of taiko double conversion
2021-08-30 15:30:18 +09:00
Difficulty
changed decay system to allow for customizing the currentStrain
2021-08-16 22:14:29 +00:00
Edit
Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
2021-05-23 21:22:35 +09:00
Judgements
Adjust health increase for drum roll tick to match new max result
2020-10-03 12:16:22 +02:00
Mods
Remove interface definition
2021-08-02 20:38:49 +09:00
Objects
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Rename FramedAutoGenerator<T> -> AutoGenerator<T>
2021-05-07 00:31:12 +09:00
Resources
Fix BPM multiplier not working in all cases
2021-01-12 17:50:22 +09:00
Scoring
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
Skinning
Update with keybinding changes
2021-09-16 18:26:12 +09:00
UI
Update with keybinding changes
2021-09-16 18:26:12 +09:00
osu.Game.Rulesets.Taiko.csproj
Adjust package titles
2021-01-18 11:08:03 +09:00
TaikoInputManager.cs
Fix remaining issues
2019-02-28 13:31:40 +09:00
TaikoRuleset.cs
Revert imports re-ordering
2021-07-28 18:32:38 +08:00
TaikoSkinComponent.cs
Update naming
2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs
Reintroduce KiaiHitExplosion as skinnable
2020-11-12 18:29:22 +09:00
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