2018-08-04 00:18:09 +02:00

83 lines
2.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByHitObject, IUpdatableByPlayfield
{
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
public bool AllowFail => false;
private bool hitStill;
private bool hitOnce;
public void Update(DrawableHitObject drawable)
{
const float relax_leniency = 3;
if (!(drawable is DrawableOsuHitObject osuHit))
return;
double time = osuHit.Clock.CurrentTime;
if (time >= osuHit.HitObject.StartTime - relax_leniency)
{
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
return;
hitStill |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
hitOnce |= osuHit is DrawableHitCircle && osuHit.IsHovered;
}
}
public void Update(Playfield playfield)
{
var osuHit = playfield.HitObjects.Objects.First(d => d is DrawableOsuHitObject) as DrawableOsuHitObject;
if (hitOnce)
{
hit(osuHit, false);
hit(osuHit, true);
}
hit(osuHit, hitStill);
hitOnce = false;
hitStill = false;
}
private bool wasHit;
private bool wasLeft;
private void hit(DrawableOsuHitObject osuHit, bool hitting)
{
if (wasHit == hitting)
return;
wasHit = hitting;
var state = new ReplayState<OsuAction>
{
PressedActions = new List<OsuAction>()
};
if (hitting)
{
state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton);
wasLeft = !wasLeft;
}
osuHit.OsuActionInputManager.HandleCustomInput(new InputState(), state);
}
}
}