Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-04 07:06:35 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
07fee61989e3f230d1a8ef9dbfc2c272eba4a741
osukey/osu.Game
History
Dean Herbert 07fee61989 Use reflection to load Rulesets.
2016-11-14 19:20:27 +09:00
..
Beatmaps
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Configuration
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Database
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Graphics
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
Input
Add in-game chat display, along with a global hotkey handling method.
2016-10-08 19:23:21 +09:00
IPC
Make importing work properly.
2016-10-24 11:39:53 -04:00
Modes
Use reflection to load Rulesets.
2016-11-14 19:20:27 +09:00
Online
Rename GameModes namespace to Screens.
2016-11-14 17:23:33 +09:00
Overlays
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
Properties
License -> Licence.
2016-08-26 17:27:49 +09:00
Screens
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
Users
Add basic class structure for Beatmap/HitObject/SampleInfo/User.
2016-09-06 21:41:16 +09:00
osu.Game.csproj
Move play modes to their own projects.
2016-11-14 18:54:24 +09:00
OsuGame.cs
Move play modes to Modes namespace.
2016-11-14 18:03:20 +09:00
OsuGameBase.cs
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
packages.config
Framework & OpenTK updates.
2016-10-26 23:13:44 +09:00
Powered by Gitea Version: 1.24.2 Page: 158ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API