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54 lines
2.2 KiB
C#
54 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Edit;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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/// <summary>
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/// An event which occurs when a <see cref="SelectionBlueprint"/> is dragged.
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/// </summary>
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public class SelectionDragEvent
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{
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/// <summary>
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/// The dragged <see cref="SelectionBlueprint"/>.
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/// </summary>
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public readonly SelectionBlueprint DraggedBlueprint;
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/// <summary>
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/// The screen-space position of the hitobject at the start of the drag.
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/// </summary>
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public readonly Vector2 ScreenSpaceDragStartPosition;
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/// <summary>
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/// The new screen-space position of the hitobject at the current drag point.
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/// </summary>
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public readonly Vector2 ScreenSpaceDragPosition;
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/// <summary>
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/// The distance between <see cref="ScreenSpaceDragPosition"/> and the hitobject's current position, in the coordinate-space of the hitobject's parent.
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/// </summary>
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/// <remarks>
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/// This does not use <see cref="ScreenSpaceDragStartPosition"/> and does not represent the cumulative drag distance.
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/// </remarks>
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public readonly Vector2 InstantDragDelta;
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public SelectionDragEvent(SelectionBlueprint blueprint, Vector2 screenSpaceDragStartPosition, Vector2 screenSpaceDragPosition)
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{
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DraggedBlueprint = blueprint;
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ScreenSpaceDragStartPosition = screenSpaceDragStartPosition;
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ScreenSpaceDragPosition = screenSpaceDragPosition;
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InstantDragDelta = toLocalSpace(ScreenSpaceDragPosition) - DraggedBlueprint.HitObject.Position;
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}
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/// <summary>
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/// Converts a screen-space position into the coordinate space of the hitobject's parents.
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The position in the coordinate space of the hitobject's parent.</returns>
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private Vector2 toLocalSpace(Vector2 screenSpacePosition) => DraggedBlueprint.HitObject.Parent.ToLocalSpace(screenSpacePosition);
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}
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}
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