Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-03 22:56:36 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
0a596ef1e49ba9b9ef2a2cc6d95dfe5b0dad68c6
osukey/osu.Game.Rulesets.Mania
History
smoogipooo 0a596ef1e4 Merge branch 'mania-beatmap-conversion' into mania-endtime-object-conversion
# Conflicts:
#	osu.Game.Rulesets.Mania/Beatmaps/LegacyBeatmapConverter.cs
2017-05-19 17:50:19 +09:00
..
Beatmaps
Merge branch 'mania-beatmap-conversion' into mania-endtime-object-conversion
2017-05-19 17:50:19 +09:00
Judgements
Add xmldoc to HitWindows.cs.
2017-05-10 17:29:54 +09:00
MathUtils
Fix incorrect uint_to_real factor.
2017-05-18 14:07:57 +09:00
Mods
Added ModType for each mode
2017-05-02 21:36:55 +03:00
Objects
Add IHasEndTime object pattern generation.
2017-05-18 19:31:56 +09:00
Properties
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
Scoring
ManiaBaseHit -> ManiaHitObject.
2017-05-03 12:44:19 +09:00
Timing
Comments?
2017-05-16 19:33:56 +09:00
UI
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
ManiaDifficultyCalculator.cs
ManiaBaseHit -> ManiaHitObject.
2017-05-03 12:44:19 +09:00
ManiaRuleset.cs
Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
2017-05-19 16:02:40 +09:00
OpenTK.dll.config
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
osu.Game.Rulesets.Mania.csproj
Merge branch 'mania-beatmap-conversion' into mania-endtime-object-conversion
2017-05-19 17:50:19 +09:00
packages.config
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
Powered by Gitea Version: 1.24.2 Page: 1382ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API