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0b05a6d89575a3fabab3cc099436f6f751d71b6b
osukey/osu.Game.Rulesets.Taiko/UI
History
Dean Herbert afcb45f28b Move to playfield
2020-05-01 19:48:31 +09:00
..
DefaultHitExplosion.cs
Move to non-legacy class
2020-04-30 09:57:14 +09:00
DrawableTaikoJudgement.cs
Apply more missed cases
2019-04-01 12:44:46 +09:00
DrawableTaikoRuleset.cs
Move to playfield
2020-05-01 19:48:31 +09:00
DrumRollHitContainer.cs
Fix hit type not being provided and hit time offset not being considered
2020-04-27 16:48:27 +09:00
HitExplosion.cs
Change taiko hit explosion animation to match stable for skins
2020-04-29 17:53:37 +09:00
InputDrum.cs
Adjust input drum to work with new playfield changes
2020-04-23 12:49:53 +09:00
KiaiHitExplosion.cs
Move taiko additive blending locally to avoid applying to legacy skins
2020-04-30 09:41:56 +09:00
PlayfieldBackgroundLeft.cs
Move playfield background implementation to its own file
2020-04-23 13:23:49 +09:00
PlayfieldBackgroundRight.cs
Move playfield background implementation to its own file
2020-04-23 13:23:49 +09:00
TaikoHitTarget.cs
Rename taiko HitTarget classes to avoid conflict with mania
2020-04-23 12:11:30 +09:00
TaikoPlayfield.cs
Move to playfield
2020-05-01 19:48:31 +09:00
TaikoPlayfieldAdjustmentContainer.cs
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
TaikoReplayRecorder.cs
Fix catch positional data being incorrectly recorded
2020-03-24 15:38:54 +09:00
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