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0c5333bd586dfea1f40e3f6e6d4144bd887713a6
osukey/osu.Game.Rulesets.Taiko/Objects
History
Bartłomiej Dach 0c5333bd58 Adjust top-level hitobjects to support nested pooling
2020-12-20 17:57:19 +01:00
..
Drawables
Adjust top-level hitobjects to support nested pooling
2020-12-20 17:57:19 +01:00
BarLine.cs
Add backing bindable for major field
2020-12-13 22:12:26 +01:00
DrumRoll.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
DrumRollTick.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Hit.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
HitType.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
IgnoreHit.cs
Added ignore hit object
2020-04-11 17:20:37 +08:00
StrongNestedHitObject.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Swell.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
SwellTick.cs
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
TaikoHitObject.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
TaikoStrongableHitObject.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
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