osukey/osu.Game/Skinning/SkinResourceStore.cs
Dean Herbert 30b1447318 Fix skin file path lookup performance
Move path mapping to the resource store, so caching can happen against the component's name rather than the skin path.

Fixes regression of beatmap load time when a custom skin is selected.
2018-03-04 03:19:01 +09:00

30 lines
1.1 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Framework.IO.Stores;
namespace osu.Game.Skinning
{
public class SkinResourceStore : IResourceStore<byte[]>
{
private readonly SkinInfo skin;
private readonly IResourceStore<byte[]> underlyingStore;
private string getPathForFile(string filename) =>
skin.Files.FirstOrDefault(f => string.Equals(Path.GetFileNameWithoutExtension(f.Filename), filename.Split('/').Last(), StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
public SkinResourceStore(SkinInfo skin, IResourceStore<byte[]> underlyingStore)
{
this.skin = skin;
this.underlyingStore = underlyingStore;
}
public Stream GetStream(string name) => underlyingStore.GetStream(getPathForFile(name));
byte[] IResourceStore<byte[]>.Get(string name) => underlyingStore.Get(getPathForFile(name));
}
}