osukey/osu.Game.Rulesets.Taiko/Objects/SwellSampleMapping.cs

29 lines
907 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class SwellSampleMapping : IComparable<SwellSampleMapping>
{
public double Time;
public SampleInfo Centre;
public SampleInfo Rim;
public SampleChannel CentreChannel { get; private set; }
public SampleChannel RimChannel { get; private set; }
public void RetrieveChannels(AudioManager audio)
{
CentreChannel = Centre.GetChannel(audio.Sample);
RimChannel = Rim.GetChannel(audio.Sample);
}
public int CompareTo(SwellSampleMapping other) => Time.CompareTo(other.Time);
}
}