osukey/osu.Game/Beatmaps/IBeatmapResourceProvider.cs
2020-12-21 14:22:34 +09:00

41 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.Beatmaps
{
public interface IBeatmapResourceProvider
{
/// <summary>
/// Retrieve a global large texture store, used for loading beatmap backgrounds.
/// </summary>
TextureStore LargeTextureStore { get; }
/// <summary>
/// Access a global track store for retrieving beatmap tracks from.
/// </summary>
ITrackStore Tracks { get; }
/// <summary>
/// Retrieve the game-wide audio manager.
/// </summary>
AudioManager AudioManager { get; }
/// <summary>
/// Access game-wide user files.
/// </summary>
IResourceStore<byte[]> Files { get; }
/// <summary>
/// Create a texture loader store based on an underlying data store.
/// </summary>
/// <param name="underlyingStore">The underlying provider of texture data (in arbitrary image formats).</param>
/// <returns>A texture loader store.</returns>
IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore);
}
}