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osukey/osu.Game/Online/RealtimeMultiplayer
History
Dean Herbert 11a7057289 Add notification flow for user state changes in room
2020-12-08 20:43:18 +09:00
..
IMultiplayerServer.cs
Add notification flow for user state changes in room
2020-12-08 20:43:18 +09:00
InvalidStateChange.cs
Add notification flow for user state changes in room
2020-12-08 20:43:18 +09:00
InvalidStateException.cs
Move exceptions to common code
2020-12-08 20:43:18 +09:00
ISpectatorClient.cs
Add notification flow for user state changes in room
2020-12-08 20:43:18 +09:00
MultiplayerClientState.cs
Make remaining model classes nullable and serializable
2020-12-08 20:43:18 +09:00
MultiplayerRoom.cs
Ensure multiplayer rooms are instantiated with a room ID
2020-12-08 20:43:18 +09:00
MultiplayerRoomSettings.cs
Make remaining model classes nullable and serializable
2020-12-08 20:43:18 +09:00
MultiplayerRoomState.cs
Make remaining model classes nullable and serializable
2020-12-08 20:43:18 +09:00
MultiplayerRoomUser.cs
Make remaining model classes nullable and serializable
2020-12-08 20:43:18 +09:00
MultiplayerUserState.cs
Rename idle state
2020-12-08 20:43:18 +09:00
NotJoinedRoomException.cs
Move exceptions to common code
2020-12-08 20:43:18 +09:00
UserAlreadyInMultiplayerRoom.cs
Move exceptions to common code
2020-12-08 20:43:18 +09:00
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