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osukey/osu.Game/Screens/Multi/RealtimeMultiplayer
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Dean Herbert 12df3056e6 Ensure appropriate screens handle exiting when the server gets disconnected
I would have liked for this to be handled via the `OnRoomChanged` event
flow, but this isn't present in RealtimeMatchSubScreen due to
inheritence woes.
2020-12-23 16:35:39 +09:00
..
Match
Add very basic error handling on ChangeSettings calls
2020-12-22 16:50:30 +09:00
Participants
Start state display as hidden
2020-12-22 21:49:42 +01:00
RealtimeFilterControl.cs
Add realtime lounge subscreen
2020-12-20 23:36:56 +09:00
RealtimeLoungeSubScreen.cs
Create the correct room subscreen
2020-12-21 00:21:30 +09:00
RealtimeMatchSongSelect.cs
Remove unused using
2020-12-22 17:21:53 +09:00
RealtimeMatchSubScreen.cs
Ensure appropriate screens handle exiting when the server gets disconnected
2020-12-23 16:35:39 +09:00
RealtimeMultiplayer.cs
Add realtime lounge subscreen
2020-12-20 23:36:56 +09:00
RealtimePlayer.cs
Ensure appropriate screens handle exiting when the server gets disconnected
2020-12-23 16:35:39 +09:00
RealtimeResultsScreen.cs
Disable watching replays from realtime results screen
2020-12-21 00:14:54 +09:00
RealtimeRoomComposite.cs
Add base class for all realtime multiplayer classes
2020-12-19 02:41:23 +09:00
RealtimeRoomManager.cs
Add comment explaining why things are done where they are
2020-12-23 13:57:48 +09:00
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