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128 lines
4.0 KiB
C#
128 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class LegacySkin : Skin
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{
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protected TextureStore Textures;
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protected IResourceStore<SampleChannel> Samples;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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{
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// defaults should only be applied for non-beatmap skins (which are parsed via this constructor).
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if (!Configuration.CustomColours.ContainsKey("SliderBall")) Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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}
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
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: base(skin)
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{
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Stream stream = storage.GetStream(filename);
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if (stream != null)
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using (StreamReader reader = new StreamReader(stream))
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Configuration = new LegacySkinDecoder().Decode(reader);
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else
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Configuration = new DefaultSkinConfiguration();
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Samples = audioManager.GetSampleStore(storage);
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Textures = new TextureStore(new TextureLoaderStore(storage));
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Textures?.Dispose();
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Samples?.Dispose();
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}
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public override Drawable GetDrawableComponent(string componentName)
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{
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bool animatable = false;
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bool looping = true;
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switch (componentName)
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{
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case "Play/Miss":
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componentName = "hit0";
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animatable = true;
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looping = false;
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break;
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case "Play/Meh":
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componentName = "hit50";
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animatable = true;
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looping = false;
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break;
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case "Play/Good":
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componentName = "hit100";
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animatable = true;
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looping = false;
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break;
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case "Play/Great":
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componentName = "hit300";
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animatable = true;
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looping = false;
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break;
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}
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return this.GetAnimation(componentName, animatable, looping);
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}
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public override Texture GetTexture(string componentName)
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{
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componentName = getFallbackName(componentName);
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float ratio = 2;
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var texture = Textures.Get($"{componentName}@2x");
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if (texture == null)
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{
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ratio = 1;
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texture = Textures.Get(componentName);
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}
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if (texture != null)
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texture.ScaleAdjust = ratio;
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return texture;
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}
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
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{
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foreach (var lookup in sampleInfo.LookupNames)
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{
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var sample = Samples.Get(getFallbackName(lookup));
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if (sample != null)
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return sample;
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}
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if (sampleInfo is HitSampleInfo hsi)
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// Try fallback to non-bank samples.
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return Samples.Get(hsi.Name);
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return null;
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}
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private string getFallbackName(string componentName)
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{
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string lastPiece = componentName.Split('/').Last();
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return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
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}
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}
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}
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